ESA is inviting teams of students who are 16 years old and younger to join the first European Astro Pi challenge and have their experiments run on the International Space Station! Take this opportunity to learn about science and coding, just like space scientists do! Click here for details.
Learning management systems may have come onto the education scene relatively recently, but they’ve come to play a huge role in many classrooms. As of 2014, the LMS industry was made up of at least 350 systems, worth over $2.5 billion. For schools and districts, that’s an overwhelming amount of choice; but there are a few key players that dominate the industry.
I can’t meet a single parent these days who does not that my kid is glued to the mobile/laptop screen always. I sail in the same boat. And frankly, I don’t think we can evade this evil. So I found out something about this situation.
The “Wikipedia problem” which means children turning to internet for readymade answers is the new age phenomenon baffling teachers and mentors globally. There are almost equal numbers of teachers who consider technology to be a solution as much as a problem. While a common belief is that technology is hindering the students’ capacity to think and analyze, there is also a strong opinion in favor of video games and digital gadgets ability to engage students and enhance learning by using more than one sensory stimulators. In spite of the growing concern about the students’ deteriorating attention spans, institutions are incorporating digital games in the process of classroom learning.
Children are inherently inquisitive creatures. They have a curiosity to discover new things and learn by way of discovering and experimenting even before they are subjected to methods of formal education such as reading or writing. Science is a discipline of experiments and discoveries. The National Science Education Standards emphasize that “science education needs to give students three kinds of scientific skills and understandings. Students need to learn the principles and concepts of science, acquire the reasoning and procedural skills of scientists, and understand the nature of science as a particular form of human endeavor. Students therefore need to be able to devise and carry out investigations that test their ideas, and they need to understand why such investigations are uniquely powerful. Studies show that students are much more likely to understand and retain the concepts that they have learned this way “. Hence, it becomes imperative to engage children in science education at an early stage.
Digital games are more capable to gain students’ interests and attention than other conventional means of imparting education in a classroom. However, some educationists also regard them as culprits of exponential decline in the attention span in children. The next sections in this article discuss the involvement of children in games in the tech age, types of games available in the market and the impact of digital gaming as learning aids in classrooms.
In recent years, a growing number of coding boot camps have helped address the large gap between available software engineering positions and qualified candidates to fill them. Coding bootcamps have been so successful that observers have wondered whether these programs are beginning to replace traditional college computer science degrees. For example, Aaron Skonnard, the CEO of Pluralsight, argues in Edtech’s Next Big Disruption Is The College Degree that college degrees will be replaced by “a new array of modern credentials that are currently gaining mainstream traction as viable measures of learning, ability and accomplishment.”
These days it seems like “how to learn coding yourself” opportunities are everywhere. There are MOOCs from major universities, code.org (http://code.org) has great online tutorials, Facebook just opened a web site called TechPrep (https://techprep.fb.com/) to help parents and students alike find resources and tools, and there seems to be a new edtech company starting up every week with online CS resources. The question for many becomes “do we still need computer science teachers?” Continue reading “Do We Still Need Computer Science Teachers?”
Κακόβουλο κείμενα, με σεξουαλικά υπονοούμενα,…
It’s hard to imagine a single career that doesn’t have a need for someone who can code. Everything that “just works” has some type of code that makes it run. Coding (a.k.a. programming) is all around us. That’s why all the cool kids are coding . . . or should be. Programming is not just the province of pale twenty-somethings in skinny jeans, hunched over three monitors, swigging Red Bull. Not any more! The newest pint-sized coders have just begun elementary school.
If you’re concerned that that a) elementary school students don’t have the ability to code, b) there’s no room in the curriculum, and c) you don’t possess coding chops to teach programming skills, throw out those worries. The following sites and apps can help anyone who has basic reading skills grasp the basics of thinking and planning in order to make things happen (the whole purpose of coding) and create applications: interactive games, quizzes, animations, etc. Best of all, many of these tools are free, or almost free, and require no coding background or expertise!
Continue reading from edutopia!